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	<title>FakkelBrigade &#187; Team Fortress 2 &#8211; Beta</title>
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	<description>Go team Obama!</description>
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		<title>Official Beta News</title>
		<link>http://fakkelbrigade.eu/archives/1077/official-beta-news</link>
		<comments>http://fakkelbrigade.eu/archives/1077/official-beta-news#comments</comments>
		<pubDate>Tue, 04 Aug 2009 02:41:23 +0000</pubDate>
		<dc:creator>Jonni</dc:creator>
				<category><![CDATA[Team Fortress 2 - Beta]]></category>

		<guid isPermaLink="false">http://fakkelbrigade.eu/?p=1077</guid>
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			<content:encoded><![CDATA[<p>We&#8217;d rather not go into specifics of the Beta at this point. For all those that think this is going to be a seperate TF2 mod/client, you&#8217;re wrong. We&#8217;ll keep posting &#8216;official&#8217; beta news here and if a green-light to (talk about specific details) from valve ever comes we will have more info for you.</p>
<p><a href="http://www.shacknews.com/onearticle.x/59820">Shacknews</a> posted this earlier today:</p>
<blockquote><p>Valve has started a Team Fortress 2 closed beta test, with the goal of balancing the game for competitive matches, according to TF2 developer Robin Walker.</p>
<p>&#8220;The TF2 Beta is something we&#8217;ve just started running,&#8221; said Walker to Shacknews. &#8220;It&#8217;s aimed at filling a hole in TF2&#8242;s iterative development model.&#8221;</p>
<p>European and American competitive TF2 clans are being recruited for the beta, which will incorporate changes to the game ahead of an update&#8217;s release to provide Valve with valuable balancing data.</p>
<p>&#8220;To iterate effectively, we need to be able to measure the impact of our changes,&#8221; he said. &#8220;Up until now we&#8217;ve been successful at measuring that impact on the non-competitive TF2 community, because we have good internal proxies for it&#8211;the TF2 team itself, plus other internal and external playtesters. Our proxies for the high end competitive play aren&#8217;t as good, and that&#8217;s lead to us making some design decisions that have hurt it.&#8221;</p>
<p>Walker pointed out that the beta does not represent a shift in Valve&#8217;s approach to the casual community.</p>
<p>&#8220;This doesn&#8217;t reflect any change of our attitude towards non-competitive TF2 play, it&#8217;s just going to give us more data,&#8221; he added. &#8220;We&#8217;ll continue to talk and listen to the non-competitive TF2 players, as we have done in the two years since we shipped. The more data we have, the more effective we&#8217;ll be as we continue striving for design choices that work for all TF2 players.&#8221;</p>
<p>European TF2 clan <a rel="nofollow" href="../../archives/1059/team-fortress-2-beta-introduction" target="_blank">FakkelBrigade</a> says that a small group of top European and American teams have been selected for the beta, and that the first stage is focusing on tweaking the Sandman bat-and-ball unlockable, a weapon routinely banned from competitive TF2 play. Rumors of a fire-repellent suit for the Spy are also <a rel="nofollow" href="http://forums.somethingawful.com/showthread.php?threadid=3152095&amp;userid=0&amp;perpage=40&amp;pagenumber=139" target="_blank">circulating</a>.</p>
<p>Walker has previously <a href="http://www.shacknews.com/onearticle.x/59625">expressed a desire</a> to &#8220;get more insight&#8221; into what Valve can do for the competitive TF2 community.</p>
<p>&#8220;I&#8217;d like to build some more bridges to organizers within the competitive community, which is something we&#8217;ve tried to do but still continue to have trouble with,&#8221; he said in a recent <a rel="nofollow" href="http://communityfortress.com/tf2/news/exclusive-interview-with-valves-robin-walker.php" target="_blank">CommunityFortress</a> interview.</p></blockquote>
<p>NOTE: Shame on shacknews for writing our family&#8217;s name wrong in the link to our website. it&#8217;s Fakkelbrigade not Fokkelbrigade. bunch of nobbers</p>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>Team Fortress 2 Beta &#8211; Introduction</title>
		<link>http://fakkelbrigade.eu/archives/1059/team-fortress-2-beta-introduction</link>
		<comments>http://fakkelbrigade.eu/archives/1059/team-fortress-2-beta-introduction#comments</comments>
		<pubDate>Sat, 01 Aug 2009 02:46:19 +0000</pubDate>
		<dc:creator>Jonni</dc:creator>
				<category><![CDATA[Team Fortress 2 - Beta]]></category>

		<guid isPermaLink="false">http://fakkelbrigade.eu/?p=1059</guid>
		<description><![CDATA[Some of you might have noticed players in your friendslist, playing a game called &#8220;Team Fortress 2 Beta&#8221;. A small group of top-teams from europe and the USA have been asked to join this new project. euro teams: Afterlife, Coolclan, Crack Clan, Dignitas, FakkelBrigade, I Don&#8217;t Know, Imperial, Rockit, Vale!, Team CoolerMaster The project headed [...]]]></description>
			<content:encoded><![CDATA[<p>Some of you might have noticed players in your friendslist, playing a game called &#8220;Team Fortress 2 Beta&#8221;. A small group of top-teams from europe and the USA have been asked to join this new project.</p>
<blockquote>
<p style="text-align: center;">euro teams: Afterlife, Coolclan, Crack Clan, Dignitas, FakkelBrigade, I Don&#8217;t Know, Imperial, Rockit, Vale!, Team CoolerMaster</p>
</blockquote>
<p>The project headed up by our great friend Robin Walker. The aim of this project is to get the competetive community to help fine-tune TF2 for competetive 6v6 play. We&#8217;re still at an early stage, nothing new has been introduced on the beta-client yet but the forums are up and discussions are already ongoing.</p>
<p>The first stage of the beta, as explained to us by Robin Walker. Will be to tweak several items and settings for balance ant other purposes. This means we&#8217;ll be playing part of our normal match routine on the beta-client, behaving as we normally would. We all hope we can make TF2 an even better experience with this brilliant project!</p>
<p>I&#8217;d like to thank Robin Walker and Valve again for spending so much time and effort on us &lt;3</p>
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		<slash:comments>15</slash:comments>
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