// Disable resupply sound "Regenerate.Touch" { "channel""CHAN_ITEM" "volume""VOL_NORM" "soundlevel""SNDLVL_NONE" "pitch""PITCH_NORM" "wave""vo/null.wav" } // Disable bots resupply sound "BaseCombatCharacter.AmmoPickup" { "channel""CHAN_ITEM" "volume""1" "soundlevel" "SNDLVL_75dB" "wave""vo/null.wav" } // Demoman cancel pain severe 01 "Demoman.PainSevere01" { "channel""CHAN_VOICE" "volume""VOL_NORM" "pitch""PITCH_NORM" "soundlevel""SNDLVL_NONE" "wave""vo/null.wav" } // Demoman cancel pain severe 02 "Demoman.PainSevere02" { "channel""CHAN_VOICE" "volume""VOL_NORM" "pitch""PITCH_NORM" "soundlevel""SNDLVL_NONE" "wave""vo/null.wav" } // Demoman cancel pain severe 03 "Demoman.PainSevere03" { "channel""CHAN_VOICE" "volume""VOL_NORM" "pitch""PITCH_NORM" "soundlevel""SNDLVL_NONE" "wave""vo/null.wav" } // Demoman cancel pain severe 04 "Demoman.PainSevere04" { "channel""CHAN_VOICE" "volume""VOL_NORM" "pitch""PITCH_NORM" "soundlevel""SNDLVL_NONE" "wave""vo/null.wav" } // Demoman stickie beep cancel "Weapon_StickyBombLauncher.ModeSwitch" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NONE" "volume" "1.0" "wave" "vo/null.wav" } // Soldier cancel pain severe 01 "Soldier.PainSevere01" { "channel""CHAN_VOICE" "volume""VOL_NORM" "pitch""PITCH_NORM" "soundlevel""SNDLVL_NONE" "wave""vo/null.wav" } // Soldier cancel pain severe 02 "Soldier.PainSevere02" { "channel""CHAN_VOICE" "volume""VOL_NORM" "pitch""PITCH_NORM" "soundlevel""SNDLVL_NONE" "wave""vo/null.wav" } // Soldier cancel pain severe 03 "Soldier.PainSevere03" { "channel""CHAN_VOICE" "volume""VOL_NORM" "pitch""PITCH_NORM" "soundlevel""SNDLVL_NONE" "wave""vo/null.wav" } // Soldier cancel pain severe 04 "Soldier.PainSevere04" { "channel""CHAN_VOICE" "volume""VOL_NORM" "pitch""PITCH_NORM" "soundlevel""SNDLVL_NONE" "wave""vo/null.wav" } // Soldier cancel pain severe 05 "Soldier.PainSevere05" { "channel""CHAN_VOICE" "volume""VOL_NORM" "pitch""PITCH_NORM" "soundlevel""SNDLVL_NONE" "wave""vo/null.wav" } // Soldier cancel pain severe 06 "Soldier.PainSevere06" { "channel""CHAN_VOICE" "volume""VOL_NORM" "pitch""PITCH_NORM" "soundlevel""SNDLVL_NONE" "wave""vo/null.wav" }